RobloxStrategyCitybuildingBETA

Build and Conquer Wiki

Build a country. Sustain its economy. Choose your next campaign.

Build and Conquer is a Roblox strategy game about turning an empty plot into a country. Build cities, manage money and resources, research technology, then manufacture equipment and deploy troops through tunnels to contest mainland territory.

Release date
Aug 23, 2026
Visits
1,606,110
Rating
87% (6,855 votes)
Watch the starting gameplayA short creator introduction to the opening session.0:53
Game type
Strategy / Citybuilding
Max players
8
Supported devices
PC
Genres
RealtimeStrategy
Last verified
Oct 10, 2026

Independent fan-made guides. The game belongs to The Slop Company; Roblox and its creators retain their rights.

Beginner Guide

Build and Conquer Beginner Guide: Your First Country

Start with a settlement you can understand before committing to a large city or a war. Connect useful country functions, watch their contribution, and choose the next project from that result.

First-session goal Leave with a clear city footprint, useful economic activity and one specific follow-up task.

Continue from your own settlementResume at the first decision you cannot explain, using the country you already built.

  1. Give the first settlement a shape

    For a player arriving at an empty plot with several possible buildings.

    • Choose a compact opening-city area with room for roads.
    • Reserve separate neighbourhood, production and service space.
    • Pick one manageable construction goal before filling the plot.
  2. Connect buildings to a useful output

    For a settlement with space planned but no clear economic purpose.

    • Use farms for food, shops for income and factories for materials or advanced products.
    • Choose the role that supports your immediate city task.
    • Observe that project before adding unrelated buildings.
  3. Keep the existing city in view

    For a player ready to add more housing or industry.

    • Review money, workers, population, resources, happiness and power as separate city concerns.
    • Include power plants and water networks in your next district plan.
    • Pause expansion long enough to identify which existing country need deserves attention first.
  4. Choose a city goal or an outward goal

    For a country whose opening project is understandable and ready to grow.

    • Continue city development when a larger settlement is your immediate goal.
    • For military development, connect research to the equipment you intend to manufacture.
    • Treat tunnel deployment, alliances and mainland territory as a deliberate next phase.
Keep the first loop small

Build and Conquer combines city management with war. A purposeful opening helps you understand the country that will fund later research and defense. Expand from an observed need rather than another player’s city size.

Plan the opening settlementFollow the fuller first-country route, from plot planning to choosing your next project.
Codes

Build and Conquer Codes & Rewards

No verified active reward codes are listed in this wiki’s current review. Use the official experience and developer announcements to identify an actual code before treating a reward claim as part of your country budget.

Open the reward-status page
Reward announcements monitored

Track Game Reward Announcements

The reviewed sources do not establish an active code or a redemption procedure. You can still make progress through city projects, income planning and research while watching for a specific reward announcement.

Match the exact experience

Start from the official Build and Conquer Roblox page. A similarly named game can have a different developer, reward list and interface; its codes do not establish a reward for this country-building experience.

Look for an actual code and reward

A useful announcement identifies the text to enter and what it grants. A celebration, gameplay clip or visit milestone alone does not tell you that a redeemable reward exists.

Separate updates from redemption

The official event title “New content! Update V0.1” identifies update context. It does not by itself specify a code, a reward amount or a menu action to perform.

Plan with resources you already have

Choose a farm, shop, city-service or equipment project using the balance and information visible in your game. Treat any possible future reward as separate from the money available for that project today.

Return when a reward is announced

Revisit the reward-status page when the experience or developer publishes a concrete reward claim. Meanwhile, the opening-country guide offers a useful construction goal without depending on promotional items.

Review official reward sources
Building priorities

Build and Conquer Tier List: Opening-Country Buildings

An editorial opening-country ordering for food, income, energy and industrial output. Use it to choose a useful early project before a war commitment; an urgent need in your existing city can move any lower row to the front.

Browse the comparison guides

Compare the demonstrated ground-force options for a later military objective.

Editorial prioritiesA self-sustaining country before war

Grades reflect each role’s usefulness for a small country establishing its economy. They are editorial planning priorities, not developer-issued ranks or measurements of every building’s cost.

  • Contribution to food or income
  • Response to the current city need
  • Opening use versus an advanced production goal
PriorityBuildingCountry contributionWhen to choose it
S
FarmsFood production
Country contribution
  • Provide food for the country
  • Support the needs of a growing population
When to choose it

Growing the settlement? Choose a farm project when food is the contribution you need, then watch its output before adding more.

A
ShopsIncome
Country contribution
  • Contribute money to the country
  • Connect economic activity to spending plans
When to choose it

Need money for a city project? Focus on shop income and compare the balance before the next purchase. Budget from current money, separately from future earnings.

B
Power plantsEnergy provision
Country contribution
  • Provide energy for the city
  • Give utility planning a concrete power task
When to choose it

Energy is your immediate concern? Move power ahead of this opening order. Address the district’s power task and reassess it before expanding again.

C
FactoriesMaterials and advanced products
Country contribution
  • Produce industrial materials
  • Support more advanced production plans
When to choose it

Have a specific industrial output planned? Start factory work for that output. Otherwise, establish the opening country’s food, income and service goals first.

This ranking is scoped to an opening economy. It does not replace checking the current requirements and needs of your own country.

Cities

Build and Conquer Cities: Plan the Next District

Have a settlement already and want to use more of your plot? Treat the next district as a spatial project: decide where it joins the existing city, what belongs inside it, and which spaces must remain available for later services.

Plan a staged city extension

Use the detailed expansion guide to connect the new district with your existing country.

From an edge to a usable footprint

Neighbourhoods, roads and larger cities belong to the official loop. These steps fit them into a planning method, rather than a fixed blueprint.

  1. 1

    Choose the connection to the existing city

    Choose the edge nearest the settlement you want to extend. Decide which road space joins the old and new areas before adding buildings. Keep that connection simple enough to explain without tracing several unrelated developments.

    CheckpointYou can identify the connection and new development boundary.
  2. 2

    Give neighbourhoods and production different space

    Reserve a coherent neighbourhood area for a housing goal, or space around the output for an industrial goal. Leave room for future work: an open patch can belong to another project rather than needing an immediate building.

    CheckpointThe district’s building purpose is distinct from its reserved route.
  3. 3

    Include the service footprint before filling gaps

    Include anticipated power-plant and water-network space before extending the building footprint. This step decides where service work fits. The Utilities answer below helps choose the service task itself, so you can reserve space without starting both projects immediately.

    CheckpointService work has space without a complete district redesign.
  4. 4

    Extend one part, then assess the result

    Develop the part that serves the district’s purpose. Assess it alongside the existing settlement: does the next addition fit inside, or belong to another project? If the plan becomes hard to explain, simplify the next addition before filling more gaps.

    CheckpointYour readable district has one named next addition.
Economy

Build and Conquer Economy: Budget the Next Purchase

Know what you want to build or manufacture? Calculate a spending limit from your current balance, the actual unit price and money reserved for another country task.

Plan a purchase

Enter your balance, unit price, reserve and target; the calculation stays in your browser.

Balance → reserve → purchases

Choose numbers from your own session

Build and Conquer manages money, with shops contributing income. Start from the balance available now, before the next shop contribution arrives.

  • Use your current balance and a reserve for another country task.
  • Enter the planned purchase’s current unit price; recalculate for a different item.
  • Choose a target quantity to compare an affordable purchase with the complete project.
Prepared inputsOne purchase goal, one price and a deliberate reserve

Separate affordability from the full target

The local budget calculator uses arithmetic, not a game-production simulation.

Spendable money is the balance minus your reserve, with a minimum of zero. Divide by the unit price and round down to count whole purchases. The remainder is money left afterward; target shortfall is the extra amount needed for the full quantity. A remainder can matter even when it cannot fund another unit.

Result to compareAffordable quantity and the gap to your chosen target

Buy part of the project or wait?

Compare affordability with the country task the purchase serves. A positive quantity is an option, rather than an instruction to spend immediately.

A smaller useful commitment

  • The affordable quantity usefully advances the intended project.
  • Buying it preserves the reserve for other work.

Keep the goal, delay the spending

  • A smaller quantity would leave the intended project unhelpfully unfinished.
  • The complete target exceeds the money you are prepared to commit.
After the decisionA quantity you can fund, or a specific amount to save before buying
Utilities

Build and Conquer Utilities: Choose Power or Water Work

Adding service work to an existing district? Separate energy provision from water provision before choosing the next utility project. Both belong to city development, but one does not replace the other.

Plan city energy provision

Compare the power project with the water-network guide linked from the Utilities collection.

Power plantsCity energy provisionPower plants provide city energy. Keep this question tied to your district rather than treating all utilities as interchangeable.Is energy the concern to address before extending the district? Name the development you are serving instead of enlarging every service at once.Review the district and its current power information. Address the concern with a purposeful power project, then reassess the same city task before another expansion.
Water networksCity water provisionWater networks supply water in the country-building loop. Plan that service and its district footprint separately from power-plant energy.Does the new city area need attention to water provision? Place that work alongside the roads and neighbourhoods you plan to add.Define the area your water project serves and follow it as one task. Assess the result in that district; if energy is the next concern, make a new power decision.
Research

Build and Conquer Research: Connect Technology to Equipment

Want a vehicle or missile project rather than research for its own sake? Work backward from the equipment you intend to manufacture. Keep the technology decision and the production decision distinct, with a useful purpose for each investment.

Plan purposeful technology research

Use the research guide, then continue to the vehicle or missile manufacturing article that fits your goal.

Name the equipment goal first

Research belongs to the official country loop alongside manufacturing vehicles and missiles.

Choose the equipment project and its intended use before a larger technology commitment. That purpose gives research a role. If you are still deciding between city growth and military development, settle the country goal first instead of researching simply because a project is available.

PurposeA named equipment project with a reason to pursue it

Development and production answer different questions

The game combines technology research with equipment manufacture; treat them as related country work rather than the same purchase.

Technology decision
Question
Which development serves the equipment goal I chose?
Check
Review the technology information and requirements shown for that goal in your game.
Commitment
Choose research for the intended project, keeping other city spending in view.
Manufacturing decision
Question
What will my country need to produce the equipment?
Check
Review the actual product, its listed inputs and the production work it involves.
Commitment
Prepare the manufacturing project separately from the technology decision.
DistinctionResearch serves a goal; manufacturing creates the equipment

Follow the goal into a production plan

Use this sequence as an editorial planning checklist. It does not prescribe a universal technology tree or a fixed equipment recipe.

  1. 01
    Choose one vehicle or missile project

    Keep the output specific enough to review its requirements, rather than developing every military branch simultaneously.

  2. 02
    Connect the relevant research decision

    Review the development serving that output, with its actual requirements and money commitment beside the manufacturing task.

  3. 03
    Prepare the production work

    Check actual product inputs and industrial work. If another country task comes first, complete it before enlarging this equipment commitment.

Next stepA technology decision followed by a separate, purposeful manufacturing task
Military

Build and Conquer Military: Plan a Missile Quest

Preparing combat for missile development? The creator’s hypersonic-missile walkthrough connects military-base quests to enemy ground units or enemy-building destruction. Organize the session around the task you want to advance.

Explore missiles and quest development

Read the missile context and continue to the observed force and deployment guides.

A ground objective with a missile-development purpose

YellowHeadVin uses HIMARS and tanks for missile-base quests. The useful lesson is how the objective shapes positioning, rather than an exact force size to copy.

  1. 1

    Match the target to the task

    The walkthrough connects quest progress to enemy ground units or enemy-building destruction; the creator prefers ground units. If your task uses one of these objectives, select a target that serves it. Keep the engagement attached to that requirement.

    CheckpointThe chosen target matches the military-base task.
  2. 2

    Leave space between your forces

    The creator advises spreading the force. Before engaging, look at your units’ positions and enemy movement. Choose spacing for the objective, rather than concentrating everything in the nearest spot. The demonstrated force is an example, not a mandatory composition.

    CheckpointYour positions reflect spacing and observed enemy movement.
  3. 3

    Watch the engagement and the objective

    Follow the target and enemy ground movement during the engagement. Afterward, check the quest result: visible combat does not by itself establish progress on every task. If it did not advance, review the target before repeating the same commitment.

    CheckpointYou can identify task progress or a target mismatch.
  4. 4

    Choose another target or another country task

    Use the remaining requirement to decide whether another engagement is worthwhile. Revisit a mismatched target before spending more equipment. Keep money for repairs and country work in view as well: missile development remains part of the country economy.

    CheckpointYour next commitment follows the quest result and available resources.
FAQ

Build and Conquer Wiki Questions

Is this the developer’s official wiki?

This is an independent fan-made resource for the Roblox experience by The Slop Company. The official Roblox experience and developer community remain the destinations for playing the game and following developer announcements.

What does the BETA label mean for my country plans?

The experience identifies itself as BETA. Keep your next project tied to the requirements visible in your current session, and use official announcements for changes. A guide’s publication date describes that article, rather than a promise that every game value remains fixed.

Does the calculator connect to my Roblox account?

The purchase calculator uses numbers you enter in your browser. It does not read your country, log in to Roblox or transfer resources. You choose the balance, unit price, reserve and quantity for the purchase you want to plan.

Where should I go after this homepage?

Choose the category matching your next country task. Cities covers roads, neighbourhoods and expansion; Economy separates food, income and industrial output; Population covers workers, population and happiness. Utilities, Research and Military continue the service, technology and combat questions with focused articles.