Official Build and Conquer artwork
Build and Conquer Guides

Build and Conquer Guides: Start a Country

Begin with a manageable settlement, understand the country loop, then choose whether the next goal concerns cooperation or mainland territory. These Build and Conquer guides connect the opening plot to the decisions that follow it, with different reading paths for your first city and your first outward commitment.

Find your starting questionChoose the guide that matches the country task you want to finish.

Starting a Build and Conquer country

Watch a gameplay example alongside the country-planning guides below.

Choose the country question before the guide

For an opening session, I would start with a small country you can understand rather than a full-plot capital. The beginner guide covers that first planning decision; How To Play explains the wider relationship between construction, management, research, manufacturing and war. They answer different questions, so choose the one that fits your stage.

Once the home-country loop is clear, alliances and strategic areas give the military an outward purpose. Read the cooperation guide when the question is a shared objective, or the territory guide when the question is what to prepare before a mainland commitment. Keep the city behind the campaign part of the same country plan.

Find your starting question

Choose the situation that describes your next session. Each path opens a guide with a different purpose.

All guides articles

Browse the articles in this category and choose the question that matches your country project.

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Continue with a country system

Official Build and Conquer country artwork

Give the opening plot a manageable plan

Start with the first-country guide to choose a modest settlement and useful purchases. Return to the gameplay loop when you are ready to connect that city to research and mainland operations.